心理发展与教育 ›› 2026, Vol. 42 ›› Issue (1): 110-120.doi: 10.16187/j.cnki.issn1001-4918.2026.01.11

• 心理健康与教育 • 上一篇    下一篇

养育倦怠与青少年网络游戏成瘾:基本心理需要满足、意志控制及性别的作用

边昊天1, 庄瑞雪1, 王嘉宝1, 边玉芳1,2,3, 梁丽婵1,2,3   

  1. 1. 北京师范大学中国基础教育质量监测协同创新中心, 北京 100875;
    2. 北京师范大学儿童家庭教育研究中心, 北京 100875;
    3. 北京师范大学心理健康与教育研究所, 北京 100875
  • 发布日期:2026-01-19
  • 通讯作者: 梁丽婵,E-mail:lichanliang@163.com E-mail:lichanliang@163.com
  • 基金资助:
    国家社会科学基金“十三五”规划2020年度教育学青年课题“新时代中小学家校合作有效性评价体系构建与提升策略研究”(CHA200266);北京师范大学中国基础教育质量监测协同创新中心研究生自主课题(BJZK-2021A1-20004)。

Parental Burnout and Adolescents’Internet Gaming Addiction: Roles of Basic Psychological Need Satisfaction, Effortful Control and Gender

BIAN Haotian1, ZHUANG Ruixue1, WANG Jiabao1, BIAN Yufang1,2,3, LIANG Lichan1,2,3   

  1. 1. Collaborative Innovation Center of Assessment toward Basic Education Quality, Beijing Normal University, Beijing 100875;
    2. Child and Family Education Research Center, Beijing Normal University, Beijing 100875;
    3. Institute of Mental Health and Education, Beijing Normal University, Beijing 100875
  • Published:2026-01-19

摘要: 为探讨养育倦怠对青少年网络游戏成瘾的影响及其作用机制,本研究采用基本心理需要满足量表、网络游戏成瘾量表以及青少年早期气质问卷对青少年进行调查,采用养育倦怠量表对青少年的父亲和母亲进行调查,最终获得2669组家庭的配对数据。在控制了青少年感知的主观家庭社会经济地位后,结果表明:(1)养育倦怠能够显著正向预测青少年网络游戏成瘾;(2)养育倦怠通过降低青少年联结需要满足、自主需要满足和能力需要满足,进而增加其网络游戏成瘾的水平,在中介效应差异比较中,仅自主需要满足的中介效应显著大于能力需要满足的中介效应;(3)“养育倦怠→基本心理需要满足(联结、自主、能力)→网络游戏成瘾”这三组中介效应的后半段均受到青少年意志控制和性别的调节,即对低意志控制和男生个体来说,联结需要满足、自主需要满足和能力需要满足对网络游戏成瘾的影响更强。研究结果可以为青少年网络游戏成瘾的预防和干预提供参考。

关键词: 养育倦怠, 网络游戏成瘾, 基本心理需要满足, 意志控制, 青少年

Abstract: To examine the influence of parental burnout on adolescents’ Internet gaming addiction and mechanism, the Basic Psychological Needs Satisfaction Scale, Internet Gaming Addiction Scale and Early Adolescent Temperament Questionnaire were applied to investigate adolescents, and the Parental Burnout Assessment was employed to investigate fathers and mothers. Ultimately, 2669 families’ triadic data were collected. After controlling the subjective family socioeconomic status perceived by adolescents, the results showed that: (1) Parental burnout significantly and positively predicted adolescents’ Internet gaming addiction; (2) Parental burnout increased the risk of adolescents’ Internet gaming addiction by diminishing their need satisfaction for relatedness, autonomy, and competence. When comparing the differences in the mediating effects, only the mediating effect of autonomy need satisfaction was significantly larger than that of competence need satisfaction; (3) The later part of the three mediating effects of “parental burnout → basic psychological need satisfaction (relatedness, autonomy, competence) → Internet gaming addiction” were moderated by adolescents’ effortful control and gender. Among lower effortful control and male individuals, relatedness need satisfaction, autonomy need satisfaction, and competence need satisfaction all had stronger impacts on Internet gaming addiction. These findings provided insights for the prevention and intervention of adolescents’ Internet gaming addiction.

Key words: parental burnout, Internet gaming addiction, basic psychological need satisfaction, effortful control, adolescents

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