Psychological Development and Education ›› 2015, Vol. 31 ›› Issue (4): 437-444.doi: 10.16187/j.cnki.issn1001-4918.2015.04.07

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The Mechanism of Online Game Addiction for Adolescents: Based on Technology Acceptance Model

ZHANG Guohua1, LEI Li2,3   

  1. 1. Department of Psychology, Wenzhou Medical University, Wenzhou 325035;
    2. Department of Psychology, Renmin University of China, Beijing 100872;
    3. School of Psychology, Central China Normal University, Wuhan 430079
  • Online:2015-07-15 Published:2015-07-15

Abstract: This study investigated the influencing factors of online games addiction and its mechanism through questionnaires on 380 middle school students, based on the theoretical model of Technology Acceptance Model (TAM). The results indicated that (1) the variables, such as perceived usefulness, perceived ease of use, perceived quality of online games, online game experience and attitude, are all positively correlated with online games addiction; (2) perceived quality of online games and online game experience have direct effects on online games addiction and partly mediated by attitude; (3) perceived usefulness and perceived ease of use indirectly impacted online games addiction completely mediated by attitude, and had no direct effects on online games addition. The results suggests that perceived quality of online games, perceived usefulness, perceived ease of use and online game experience have significant influence on adolescents' online game addiction, and attitude was an important mediation variable among them.

Key words: adolescent, Technology Acceptance Model (TAM), perceived quality of online games, online game experience, online game addiction

CLC Number: 

  • B844
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