Psychological Development and Education ›› 2019, Vol. 35 ›› Issue (1): 32-39.doi: 10.16187/j.cnki.issn1001-4918.2019.01.04

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The Effect of Competitive Context on Player's Cooperative Tendency and Aggressive Tendency in the Non-violent Video Game

SUN Jiayi1,2, LIU Yanling1,2   

  1. 1. Research Center of Mental Health Education, Faculty of Psychology, Southwest University, Chongqing 400715;
    2. Faculty of Psychology, Southwest University, Chongqing 400715
  • Published:2019-01-30

Abstract: Neutral video games and prosocial video games were used to explore the effect of competitive video game context on player's cooperative tendency and aggressive tendency,which were measured respectively by one-shot version of a two-person give-some dilemma and hot sauce paradigm. Results show that:(1) Compared to the solo context, the competitive context can significantly reduce the player's cooperative tendency in playing neutral video game or prosocial video game:(2) Compared to the solo context, the competitive context can significantly increase the player's aggressive tendency in playing neutral video game. However, in the dimension of prosocial video game, the competitive context had no effect on player's aggressive tendency. These results suggest that the video game context is one of important factors that affect the player's behavioral tendency, and the competitive context has a negative effect on the player's behavior tendency in the non-violent video game. But to a certain extent the prosocial video game can inhibit the negative effect of competitive context.

Key words: competitive video game context, non-violent video game, cooperative tendency, aggressive tendency

CLC Number: 

  • B844
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