心理发展与教育 ›› 2018, Vol. 34 ›› Issue (1): 49-57.doi: 10.16187/j.cnki.issn1001-4918.2018.01.06
衡书鹏, 周宗奎, 孙丽君, 李俊一
HENG Shupeng, ZHOU Zongkui, SUN Lijun, LI Junyi
摘要: 本研究基于道德推脱和道德自我调节理论,以62名大学生为被试,通过实验探讨了游戏暴力合理性对个体攻击性的影响,并考察了内疚感的中介作用以及游戏经验的调节作用。结果表明:游戏经验调节了游戏暴力合理性对内疚感和攻击性的影响。对无经验的被试来说,不合理暴力条件下的内疚感显著高于合理暴力条件,攻击性显著低于合理暴力条件;而对有经验的被试来说,合理与不合理暴力条件下的内疚感和攻击性均无显著差异。同时,研究还发现了有中介的调节作用模型,内疚感在暴力合理性对攻击性的影响中发挥中介作用,而游戏经验是有中介的调节变量。
Anderson, C. A., & Bushman, B. J. (2002). The effects of media violence on society. Science, 295, 2377-2378.Anderson, C. A., & Dill, K. E. (1986). Affect of the game player:Short-term consequences of playing aggressive video games. Personality and Social Psychology Bulletin, 12, 390-402.Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78, 772-790.Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., et al. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries:A meta-analytic review. Psychological Bulletin, 136, 151-173.Bandura, A. (1999). Moral disengagement in the perpetrations of inhumanities. Journal of Personality and Social Psychology Review, 3, 193-209.Bandura, A. (2001). Social cognitive theory of mass communication. Media Psychology, 3, 265-298.Bandura, A. (2002). Selective moral disengagement in the exercise of moral agency. Journal of Moral Education, 31, 101-119.Barlett, C. P., Harris, R. J., & Bruey, C. (2007). The effect of the amount of blood in a violent video game on aggression,hostility, and arousal. Journal of Experimental Social Psychology, 44, 539-546.Buss, A. H., & Perry, M. (1992). The aggression questionnaire. Journal of Personality and Social Psychology, 63(3), 452-459.Bosche,W. (2010). Violent video games prime both aggressive and positive cognitions. Journal of Media Psychology, Theories, Methods, and Applications, 22, 139-146.Carnagey, N. L., & Anderson, C. A. (2005). The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior. Psychological Science, 16, 882-889.Farrar, K. M., Krcmar, M., & McGloin, R. P. (2013). The perception of human appearance in video games:Toward an understanding of the effects of player perceptions of game features. Mass Communication & Society, 16, 299-324.Gabbiadini, A., Andrighetto, L., & Volpato, C. (2012). Brief report:Does exposure to violent video games increase moral disengagement among adolescents? Journal of Adolescence, 35, 1403-1406.Gabbiadini, A., Riva, P., Andrighetto, L., Volpato, C., & Bushman, B. (2014). Interactive effect of moral disengagement and violent video games on self-control, cheating, and aggression. Social Psychological & Personality Science, 5, 451-458.Gasser, L., & Malti, T. (2012). Children's and their friends' moral reasoning Relations with aggressive behavior. International Journal of Behavioral Development, 36(5), 358-366.Geen, R. G., & Stonner, D. (1974). Aggression anxiety and cognitive appraisal of aggression-threat stimuli. Journal of Personality and Social Psychology, 29, 196-200.Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence, 27, 5-22.Gollwitzer, M., & Melzer, A. (2012). Macbeth and the joystick:Evidence for moral cleansing after playing a violent video game. Journal of Experimental Social Psychology, 48, 1356-1360.Greitemeyer, T., & Mügge, D. O. (2014). Video games do affect social outcomes:A meta-analytic review of the effects of violent and prosocial video game play. Personality and Social Psychology Bulletin, 40, 578-589.Grizzard, M., Tamborini, R., Lewis, R. J., Lu Wang., & Prabhu, S. (2014). Being Bad in a Video Game Can Make Us Morally Sensitive. Cyberpsychology, Behavior, & Social Networking, 17(8), 499-504.Hartmann, T. (2008). Parasocial interactions and new media characters. In E. A. Konijn,S. Utz, M. Tanis, & S. Barnes (Eds.), Mediated interpersonal communication (pp. 177-199).Mahwah, NJ:Erlbaum.Hartmann, T. (2012). Moral disengagement during exposure to media violence. In R. Tamborini (Ed.), Media and the moral mind. New York, NY:Routledge.Hartmann T., Toz E., & Brandon M. (2010). Just a game? Unjustified virtual violence produces guilt in empathetic players. Media Psychology, 13, 339-363.Hartmann, T., & Vorderer, P. (2010). It's okay to shoot a character:Moral disengagement in violent video games. Journal of Communication, 60, 94-119.Heberlein, S., & Adolphs, R. (2004). Impaired spontaneous anthropomorphizing despite intact perception and social knowledge. Proceedings of the National Academy of Sciences USA, 101(19), 7487-7491.Huebner, B., Dwyer, S., & Hauser, M. D. (2009). The role of emotion in moral psychology.Trends in Cognitive Science, 13(1), 1-6.Joeckel S., Bowman N., &Dogruel L. (2012). Gut or game? The influenceof moral intuitions on decisions in video games. Media Psychology, 15, 460-485.Jordan, J., Mullen, E., & Murnighan, J. K. (2011). Striving for the moral self:The effects of recalling past moral actions on future moral behavior. Personality and Social Psychology Bulletin, 37(5), 701-713.Klimmt, C., Schmid, H., Nosper, A., Hartmann, T., & Vorderer, P. (2006). How players manage moral concerns to make video game violence enjoyable. Communications, 31, 309-328.Lieberman, J. D., Solomon, S., Greenberg, J., & McGregor, H. A. (1999). A hot new measure of aggression:Hot sauce allocation. Aggressive Behavior, 25, 331-348.Lin, S. F. (2011). Effect of opponent type on moral emotions and responses to video game play.Cyberpsychology, Behavior, and Social Networking, 14, 695-698.Mahood, C., & Hanus, M. (2015). Role-playing video games and emotion:How transportation into the narrative mediates the relationship between immoral actions and feelings of guilt. Psychology of Popular Media Culture. Advance online publication.Richmond, J., & Wilson, J. C. (2008). Are graphic media violence, aggression and moral disengagement related? Psychiatry, Psychology and Law, 15, 350-357.Roos, S., Hodges, E. V. E., & Salmivalli, C. (2014). Do Guilt-and Shame-Proneness Differentially Predict Prosocial,Aggressive, and Withdrawn Behaviors During Early Adolescence? Developmental Psychology, 50(3), 941-946.Sachdeva, S., Iliev, R., & Medin, D. L. (2009). Sinning saints and saintly sinners the paradox of moral self-regulation. Psychological Science, 20(4), 523-528.Saleem, M., Anderson, C. A., & Gentile, D. A. (2012). Effects of prosocial, neutral, and violent video games on college students' affect. Aggressive Behavior, 38, 263-271.Tracy, J. L., & Robins, R. W. (2006). Appraisal antecedents of shame and guilt:Support for a theoretical model. Personality and Social Psychology Bulletin, 32, 1339-1351.Turner, J. H., & Stets, J. E. (2006). Moral emotions. In J. E. Stets & J. H. Turner (Eds.), Handbook of the sociology of emotions (pp.545-566). New York:Springer.Vieira, E. T., & Krcmar, M. (2011). The influences of video gaming on US children's moral reasoning about violence. Journal of Children and Media, 5, 113-131.Weaver, A. J., & Lewis, N. L.(2012). Mirrored morality:an exploration of moral choice in video games. Cyberpsychology, Behavior, & Social Networking, 15, 610-614.Yee, N., Bailenson, J. N., Urbanek, M., Chang, F., & Merget, D. (2007). The unbearable likeness of being digital:The persistence of nonverbal social norms in online virtual environments. Cyberpsychology and Behavior, 10, 115-121.李献云, 费力鹏, 张亚利, 牛雅娟, 童永胜, 杨少杰. (2011).Buss 和Perry 攻击问卷中文版的修订和信效度.中国神经精神疾病杂志, 37(10), 607-613.叶宝娟, 温忠麟. (2013). 有中介的调节模型检验方法:甄别和整合. 心理学报, 45(9), 1050-1060. |
[1] | 颜志强, 周可, 曾晓, 徐惠, 朱晓倩, 张娟. 学前期儿童执行功能与攻击性行为的关系:认知共情的中介作用[J]. 心理发展与教育, 2023, 39(6): 788-797. |
[2] | 余思, 张春阳, 徐慰. 特质正念与大学生焦虑和攻击性的纵向关系:心理弹性的中介和留守经历的调节[J]. 心理发展与教育, 2022, 38(5): 711-719. |
[3] | 董及美, 周晨, 侯亚楠, 赵蕾, 魏淑华. 留守初中生同伴侵害与攻击性的关系:链式多重中介模型[J]. 心理发展与教育, 2020, 36(5): 615-623. |
[4] | 张骞. 暴力动画片对5~6岁幼儿攻击性认知的启动效应[J]. 心理发展与教育, 2020, 36(3): 265-274. |
[5] | 王玉龙, 陈慧玲, 覃雅兰, 蔺秀云. 青少年自伤行为的自我惩罚功能:源于内疚感还是羞耻感?[J]. 心理发展与教育, 2019, 35(2): 219-226. |
[6] | 孙钾诒, 刘衍玲. 非暴力视频游戏中竞争情境对玩家合作倾向和攻击倾向的影响[J]. 心理发展与教育, 2019, 35(1): 32-39. |
[7] | 滕召军, 刘衍玲, 潘彦谷, 尧德中. 媒体暴力与攻击性:社会认知神经科学视角[J]. 心理发展与教育, 2013, 29(6): 664-672. |
[8] | 高学德. 大学生心理控制源与内疚感和羞耻感对反事实思维的影响[J]. 心理发展与教育, 2013, 29(2): 159-165. |
[9] | 雷浩, 魏锦, 刘衍玲, 田澜, 潘彦谷, 陈容. 亲社会性视频游戏对内隐攻击性认知抑制效应的实验[J]. 心理发展与教育, 2013, 29(1): 10-17. |
[10] | 魏华, 张丛丽, 周宗奎, 金琼, 田媛. 媒体暴力对大学生攻击性的长时效应和短时效应[J]. 心理发展与教育, 2010, 26(5): 489-494. |
[11] | 李婧洁, 张卫, 甄霜菊, 梁娟, 章聪. 暴力电脑游戏对个体攻击性的影响[J]. 心理发展与教育, 2008, 24(2): 108-112. |
[12] | 马艳, 寇彧. 亲社会与攻击性儿童在两类假设情境中的社会信息加工特点[J]. 心理发展与教育, 2007, 23(4): 1-8. |
[13] | 何一粟, 李洪玉, 冯蕾. 中学生攻击性发展特点的研究[J]. 心理发展与教育, 2006, 22(2): 57-63. |
[14] | 陈昌凯, 徐琴美. 3~6岁幼儿对攻击性行为的认知评价分析[J]. 心理发展与教育, 2003, 19(1): 5-8. |
[15] | 张文新, 张福建. 学前儿童在园攻击性行为的观察研究[J]. 心理发展与教育, 1996, 12(4): 18-22,34. |
|