心理发展与教育 ›› 2018, Vol. 34 ›› Issue (1): 49-57.doi: 10.16187/j.cnki.issn1001-4918.2018.01.06

• 认知与社会性发展 • 上一篇    下一篇

游戏暴力合理性对攻击性的影响:一个有中介的调节模型

衡书鹏, 周宗奎, 孙丽君, 李俊一   

  1. 青少年网络心理与行为教育部重点实验室;华中师范大学心理学院暨湖北省人的发展与心理健康重点实验室, 武汉 430079
  • 出版日期:2018-01-15 发布日期:2018-01-15
  • 通讯作者: 周宗奎,E-mail:zhouzk@mail.ccnu.edu.cn E-mail:zhouzk@mail.ccnu.edu.cn
  • 基金资助:

    国家社科基金重大攻关项目(11&ZD151);华中师范大学中央高校基本科研业务费重大培育项目(CCNU14Z02004);北京师范大学中国基础教育质量监测协同创新中心自主课题(2016-04-003-BZK01)。

Effect of Justification of Video Game Violence on Aggression: A Mediated Moderation Model

HENG Shupeng, ZHOU Zongkui, SUN Lijun, LI Junyi   

  1. Key Laboratory of Adolescent Cyberpsychology and Behavior, Ministry of Education;School of Psychology, Central China Normal University, and Hubei Human Development and Mental Health Key Laboratory, Wuhan 430079, China
  • Online:2018-01-15 Published:2018-01-15

摘要: 本研究基于道德推脱和道德自我调节理论,以62名大学生为被试,通过实验探讨了游戏暴力合理性对个体攻击性的影响,并考察了内疚感的中介作用以及游戏经验的调节作用。结果表明:游戏经验调节了游戏暴力合理性对内疚感和攻击性的影响。对无经验的被试来说,不合理暴力条件下的内疚感显著高于合理暴力条件,攻击性显著低于合理暴力条件;而对有经验的被试来说,合理与不合理暴力条件下的内疚感和攻击性均无显著差异。同时,研究还发现了有中介的调节作用模型,内疚感在暴力合理性对攻击性的影响中发挥中介作用,而游戏经验是有中介的调节变量。

关键词: 暴力视频游戏, 暴力合理性, 游戏经验, 内疚感, 攻击性

Abstract: The present study tested whether individuals would show less aggression and more guilt when virtual violence was unjustified and players were inexperienced, and whether guilt mediated the association between justification of violence and aggression.The experiment employed a 2 (justified/unjustified violence)×2 (experienced/inexperienced players) between-subjects design. Participants (n=62) were dichotomized into inexperienced (n=32) and experienced (n=30) players, and randomly assigned to play either a justified violent game (n=31) or an unjustified violent game (n=31). Game play lasted for approximately 20 minutes. After game play, guilt was tested through self-report method, and aggression was measured by the amount of hot sauce which the participant gave to an ostensible partner who hated spicy food. Results of ANOVAs showed that there were main effects for justification of violence and for video game experience on both guilt and aggression, and there was also a significant interaction between justification and experience for both dependent variables.The results also revealed a mediated moderation.Video game experience moderated the effect of justification of violence on aggression, and the moderating effect of game experience was mediated by guilt.

Key words: violent video game, justification of violence, video game experience, guilt, aggression

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