心理发展与教育 ›› 2008, Vol. 24 ›› Issue (2): 108-112.

• 心理健康与教育 • 上一篇    下一篇

暴力电脑游戏对个体攻击性的影响

李婧洁1, 张卫2, 甄霜菊2, 梁娟3, 章聪2   

  1. 1. 广东培正学院人文基础部, 广州, 510830;
    2. 华南师范大学教育科学学院暨心理应用研究中心, 广州, 510631;
    3. 华南农业大学工程学院, 广州, 510640
  • 出版日期:2008-04-15 发布日期:2008-04-15
  • 基金资助:
    教育部新世纪优秀人才支持计划资助项目(NCET-04-0832);霍英东教育基金会青年教师基金项目(91103)

Effects of Violent Video Games on Aggressive Thoughts,Feelings,and Behavior

LI Jing-jie1, ZHANG Wei2, ZHEN Shuang-ju2, LIANG Juan3, ZHANG Cong2   

  1. 1. Department of Humanities, Guangdong Peizheng College, Guangzhou 510830;
    2. School of Education Science, South China Normal University, Guangzhou 510631;
    3. School of Engineering, South China Agriculture University, Guangzhou 510640
  • Online:2008-04-15 Published:2008-04-15

摘要: 以75名大学生为被试,采用3×2×2被试间设计,探讨电脑游戏暴力对个体的攻击性行为、攻击性情绪和攻击性认知的影响。结果表明:(1)暴力电脑游戏导致个体的攻击性行为增加。游戏与性别和攻击性特质的两重和三重交互作用不显著;(2)暴力电脑游戏对个体的攻击性情绪无显著影响;(3)暴力电脑游戏启动了攻击性认知。游戏、性别和攻击特质这三个变量在攻击性认知上交互作用显著,对于男性,暴力电脑游戏在高攻击性个体身上比低攻击性个体启动了更多的攻击性认知;对于女性,暴力电脑游戏对高低攻击性个体攻击性认知的启动没有显著差异。

关键词: 暴力电脑游戏, 攻击性行为, 攻击性情绪, 攻击性认知

Abstract: Based on a 3×2×2 between-subjects-designed experiment, it is intended to explored the influence of violent video games, trait aggression and the sex on aggressive thoughts, aggressive feelings, and aggressive behavior in 75 college students. The results showed as follows: (1) Violent video games had significant influence on aggressive behavior. (2) Violent video games showed non-significant influence on aggressive feelings. (3) Violent video games increased aggressive thoughts. Man reported more aggressive thoughts than woman. A three-way interaction on aggressive thoughts was significant.

Key words: violent video games, aggressive behavior, aggressive feelings, aggressive thoughts

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