Psychological Development and Education ›› 2013, Vol. 29 ›› Issue (1): 10-17.

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An Experimental Study on Inhibitory Implicit Aggressive Cognition through Prosocial Video Games

LEI Hao1, WEI Jin2, LIU Yan-ling1, TIAN Lan3, PAN Yan-gu1, CHEN Rong1   

  1. 1. Faculty of Psychology & Center for Mental Health Education,Southwest University,Chongqing 400715;
    2. School of sociology,Central China Normal University,Wuhan 430079;
    3. Center for Teacher Education Development and Research,Hubei Normal University,Huangshi 435002
  • Online:2013-01-15 Published:2013-01-15

Abstract: The IAT test was used to investigate whether situational prosocial video games would inhibit implicit aggressive cognition, and its difference in genders and aggressive characteristics. Results show that: 1)prosocial video games have suppression inhibitory effect within implicit aggressive cognitive on high school students 2) the main effect of game type and the interaction between genger and game type were significant.3) the main effect of aggressive characteristics and game type were significant, the interaction between g aggressive characteristics and game type was significant. Therefore, prosocial video games can effectively inhibit the implicit aggressive cognition level of high school students.

Key words: Prosocial Video Games, Implicit Aggressive Cognition, Inhibitory Effect, Experimental Study

CLC Number: 

  • B844.2
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